>> Yeah, Keisuke needed to talk so I let him talk. <<
That's good of you.
>> Re: Survivor's Guilt. Good idea, shows Easy City and T-America's better understanding toward disaster recovery. <<
:D
>> Definitely something Keisuke needs. But he needs to realize that and presently he doesn't see himself as needing that kind of help since he wasn't directly harmed. At least not yet - he's stubborn but not so stubborn that the right clue-hammer can't get through. <<
The people who come to the first classes about survivor guilt will be the secondary victims: those who weren't attacked personally but know someone who was, or are freaking out over the community impact so bad that it's obvious they need help. Instead of trying to hard-sell the classes directly to more resistant populations, the EFA folks will simply treat the most willing, most urgent victims first.
And those folks will then go around saying, "That survival guilt class helped me SO MUCH" or "I don't know what I'd do without my survivor-guilt support group."
Among the leading reasons people don't seek help are that they don't know about it, don't believe it would actually work, can't access it, and/or think that people would mock or hurt them for going. In Easy City, all they have to do is watch the early adopters. The programs are readily available, clear about what their content is, most of them are free, and they're effective for at least some people. Doesn't mean everyone who needs them will choose to partake, but this approach raises the rate as high as feasible without being pushy about it.
So then the question is, how does Keisuke make his decisions? What would get through to him?
Re: Yay!
That's good of you.
>> Re: Survivor's Guilt.
Good idea, shows Easy City and T-America's better understanding toward disaster recovery. <<
:D
>> Definitely something Keisuke needs. But he needs to realize that and presently he doesn't see himself as needing that kind of help since he wasn't directly harmed. At least not yet - he's stubborn but not so stubborn that the right clue-hammer can't get through. <<
The people who come to the first classes about survivor guilt will be the secondary victims: those who weren't attacked personally but know someone who was, or are freaking out over the community impact so bad that it's obvious they need help. Instead of trying to hard-sell the classes directly to more resistant populations, the EFA folks will simply treat the most willing, most urgent victims first.
And those folks will then go around saying, "That survival guilt class helped me SO MUCH" or "I don't know what I'd do without my survivor-guilt support group."
Among the leading reasons people don't seek help are that they don't know about it, don't believe it would actually work, can't access it, and/or think that people would mock or hurt them for going. In Easy City, all they have to do is watch the early adopters. The programs are readily available, clear about what their content is, most of them are free, and they're effective for at least some people. Doesn't mean everyone who needs them will choose to partake, but this approach raises the rate as high as feasible without being pushy about it.
So then the question is, how does Keisuke make his decisions? What would get through to him?
>>Thanks for the feedback!<<
Glad I could help.